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The Dirty Dozen™

The Dirty Dozen game can be played in three different ways. Plink the Can: A solitaire game. The Duel: A two person game.Shoot Out at the OK Coral!: Where several people can play.

Item # EG-007
Price $22.95

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The Dirty Dozen™ can be played in three different ways.

Plink the Can: A solitaire game.
The Duel: A two person game.
Shoot Out at the OK Coral!: Where several people can play.

This is a great game that will test your steel!

This board measures approximatly 16&1/2 inches long by 11&1/2 inches wide by 2&1/2 inches high. It comes with 24 marbles, two dice and instructions.

Plink the Can: A solitaire game.

Dirty Dozen™ can be solo-played quite easily. All you need to do is start with all the holes under the dice pictures empty, and roll the dice. Whatever the total of the two dice equal is the number you are working with for this round. You can fill any combination of holes under the dice pictures that would equal the total number of the two dice you rolled. If you rolled a double six equaling a total of twelve, you could fill the eight and the four, or the one, two, three, and six, or any other combination equaling twelve with a marble. If you can fill holes that sum up to your number, you roll again, and repeat this action, trying to fill all of the holes. If you only have the one, two, or three holes remaining, you may roll just one die instead of both dice. If you fill all of the holes, you win! If you cannot fill remaining holes to equil your roll, you lose.

The Duel: A two person game.

In a two player game, one player begins by trying to fill the holes with their color marbles as he or she can by rolling the dice as described above. If the player is successful, he or she wins, otherwise, when you get to a point where you are stuck - that is, you cannot fill any more holes to equal the sum of your current roll - then it is your opponent's turn. Your opponent's goal is to fill all of the holes, using the same method with the dice that you used to fill the holes. This continues back and forth until one player succeeds in filling all of the holes with their color of marbles. In this game, you replace the opponents marbles with your own to equal the roll, but leave ones in place if you don't replace them with your own. Unlike the solitaire version, you may not switch to just one die if the only remaining holes is a one, two, or three. You must continue to use both dice regardless of what holes remain.

Shoot Out at the OK Coral!:
Where several people can play.

With a larger number of players, it will be necessary to have some way to keep score. Pencil and paper are quite useful, or a chalkboard can be used. Each player's name should be on the scoreboard, and someone should be appointed to the position of score-keeper. The first player can be determined by whatever method you choose (commonly highest roller goes first). The first player starts with empty holes, and attempts to fill as many as possible using his die rolls. That player gets the total amount of the filled holes summed as their score. If they are stopped by an unlucky roll, their score then becomes the sum of all the holes they did fill. Then they pass the game to the player on their right, and that player starts from the beginning, with all of the holes empty. Whatever holes they fill, they sum up, and that becomes their score for the round. All scores for each round are added, and the first player to reach a predetermined score is the winner. This can be played to 200 points for a short game, or to 500 points for a longer game. You can also end the game if some one fills all the holes during their turn.

The The Dirty Dozen™ game board design and construction shown is
© 2003 Danial K. Miller

 

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