GAME
RULES:
To Start Game:
Required
pieces to play:
4 marbles
for each player, and two dice.
From two to four players can play Temple Challenge.
This game can be played as partners when playing with 4 players.
To start
the game the players can choose who starts first or they can roll the
dice to determine who gets to go first by who rolls the highest number.
Arrange
4 marbles of the same color for each player in the outer middle holes
on the bottom level. The 4 outer holes located to the players right
on the bottom level are the home holes.
For a player
to get a marble on the board, they must first roll both dice and get
a one or a six. A marble can then be put onto the bottom level of holes
directly in front of the hole that they choose the marble to move out
of the start holes. If a double one or double six is thrown, or a one
and a six, then more than one marble may be moved onto the board if
the player chooses to do so. If a player throws a 6 or 1 and the other
dice is another number other than a six or a one, then a player can
move the marble they just put on the board, or another marble that is
already in play the amount of spaces that the other dice was thrown.
Marbles
are moved counter clockwise, or to the right during play except when
moving up levels.
If a player
moves a marble from start onto the board and lands on another player's
marble, they can remove the other players' marble and place it back
into the other players start row in any position that they choose.
Players
may also take another players marble back to start if they land on it
during play on the bottom level, or land on it when moving upwards in
levels.
If a player
lands on another players marble while moving around a level above the
bottom level, then the opponents marble is moved down to the next level
directly below where it was in the level they were on but not taken
back to start. If that marble lands on one below it, then that marble
is also moved down unless it is on the bottom row in which case it is
taken back to the players start row.
To move
up in levels, players must roll doubles, have marbles on the board in
play, and be able to complete moves upwards.
A player
may split the upward moves between marbles that are in play. (Example)
a player rolls a double six, they may move marbles up in levels to equal
the total of the roll, a player may choose to move up two levels with
one marble and up four levels with another.
A player may not move a marble up a level if there is not a hole to
move it into directly above. (On the corners)
If a player
rolls a double and cannot equal or split the marbles in play to move
up, then they must move marbles around the board instead.
It is possible
to roll a double and move a marble all the way to home if a players
marble is in play and in the middle of the board and can move the marble
all the way to the top and off the board to the home holes. If a player's
marble makes it to the top level but not off the board, they must roll
a double (any double) to get it off the board. If the players marble
is on the top level, and it is the only one of the player's marbles
left in play, they can either choose not to move the marble, or move
it counter clockwise on the top level as if on any other level.
If a player
only has marbles on the top level left in play, rolls a double six or
ones, and has other marbles in the start row, they can choose to either
move the marbles on the top level off the board, or start a marble in
play, but not both.
A player
cannot split a double to remove more than one marble on the top level
out of play.
The end
of the game comes when a player gets all of their marbles to their home
row.
This game
can be washed!
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