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Temple Challenge™

Temple Challange Inspired by the lost pyramid temple cities found deep in the Rain Forest

Item # EG-010
Price $19.95

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Inspired by the lost pyramid temple cities found deep in the Rain Forest, this game takes on a character of it's own.

If you have ever played the game Aggravation, then think how much more fun it would be playing it in 3D!

Inspired by the lost pyramid temple cities found deep in the Rain Forest,

Up to 4 players at a time can play Temple Challenge™, each player gets 4 marbles to try and win by making it to the top and out of the Temple.

The Temple Challenge™ game is approximately 12 inches square by 1 & 1/2 inches tall. Comes with 4 sets of 4 matching marbles, instructions, and a set of dice.

The Temple Challenge™ game is © 2001 Danial K. Miller

GAME RULES:

To Start Game:

Required pieces to play:

4 marbles for each player, and two dice.
From two to four players can play Temple Challenge.
This game can be played as partners when playing with 4 players.

To start the game the players can choose who starts first or they can roll the dice to determine who gets to go first by who rolls the highest number.

Arrange 4 marbles of the same color for each player in the outer middle holes on the bottom level. The 4 outer holes located to the players right on the bottom level are the home holes.

For a player to get a marble on the board, they must first roll both dice and get a one or a six. A marble can then be put onto the bottom level of holes directly in front of the hole that they choose the marble to move out of the start holes. If a double one or double six is thrown, or a one and a six, then more than one marble may be moved onto the board if the player chooses to do so. If a player throws a 6 or 1 and the other dice is another number other than a six or a one, then a player can move the marble they just put on the board, or another marble that is already in play the amount of spaces that the other dice was thrown.

Marbles are moved counter clockwise, or to the right during play except when moving up levels.

If a player moves a marble from start onto the board and lands on another player's marble, they can remove the other players' marble and place it back into the other players start row in any position that they choose.

Players may also take another players marble back to start if they land on it during play on the bottom level, or land on it when moving upwards in levels.

If a player lands on another players marble while moving around a level above the bottom level, then the opponents marble is moved down to the next level directly below where it was in the level they were on but not taken back to start. If that marble lands on one below it, then that marble is also moved down unless it is on the bottom row in which case it is taken back to the players start row.

To move up in levels, players must roll doubles, have marbles on the board in play, and be able to complete moves upwards.

A player may split the upward moves between marbles that are in play. (Example) a player rolls a double six, they may move marbles up in levels to equal the total of the roll, a player may choose to move up two levels with one marble and up four levels with another.
A player may not move a marble up a level if there is not a hole to move it into directly above. (On the corners)

If a player rolls a double and cannot equal or split the marbles in play to move up, then they must move marbles around the board instead.

It is possible to roll a double and move a marble all the way to home if a players marble is in play and in the middle of the board and can move the marble all the way to the top and off the board to the home holes. If a player's marble makes it to the top level but not off the board, they must roll a double (any double) to get it off the board. If the players marble is on the top level, and it is the only one of the player's marbles left in play, they can either choose not to move the marble, or move it counter clockwise on the top level as if on any other level.

If a player only has marbles on the top level left in play, rolls a double six or ones, and has other marbles in the start row, they can choose to either move the marbles on the top level off the board, or start a marble in play, but not both.

A player cannot split a double to remove more than one marble on the top level out of play.

The end of the game comes when a player gets all of their marbles to their home row.

This game can be washed!

 

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